Instructor, Laguna College of Art & Design, Laguna Beach, CA — 2002-Present

▪ Artistic Anatomy: A structural analysis of the human body’s skeletal and muscular system with the goal of increasing an illustrators ability to depict and design the human form. Homework emphasizes study and habitual drawing practice as a means to increase skill and understanding.

▪ Concept Sketchbook: Class is focused on the basic fundamentals of entertainment design including volumetric drawing and rendering to help 3-D modeling, shot composition for animatics and film, character design in world development, asset creation and iterative design.

▪ Character Design: Focuses on designing interacting subjects (persons, creatures, robots,etc.) in a cohesive design theme for a game or film production.

▪ Figure Drawing: Fundamentals of drawing and designing the human body as it applies to illustrative, representational art.

▪ Perspective: Introduction to basic linear perspective.

▪ Drawing Fundamentals: A preliminary course designed to help students understand the basics of light, shade, form, texture, value and composition.

Instructor, Art Center College of Design, Pasadena, CA — 2000-2007

▪ Head and Hand Drawing: A structural, figurative drawing class focusing on the head and hands in their complexity and ability to convey emotion or tell a story.

▪ Introduction to Computer Design: Introduction to computer programs such as Photoshop, Illustrator and Quark.

▪ Analytical Figure Drawing: Advanced figure drawing concepts. Designed for higher term students to further explore figurative structure and anatomy.


Art Center College of Design, Pasadena, CA
Bachelors Degree of Art in Illustration with emphasis in Entertainment Design
Full Academic Scholarship awarded
Graduated with Honors